As for the dwellers themselves, I'm moving my first generation max stat dwellers (levelled up with E+3 and E+4 suits) from explorers to crafters as soon as my second generation max stat dwellers (levelled up with E+7) reach level 50 and can take their place. So from what I can tell, 10 hours is as low as you can get a legendary to go. So an item that takes 8 hours to complete base, each +15 worker should reduce the crafting time by about 72 minutes, resulting in an actual crafting time of 48 minutes with 6 +10 workers wearing +5 gear. The Fire Hydrant Bat is the best melee weapon in Fallout Shelter. Fallout Shelter has some new tools in its important quest for user retention. Next Fallout Shelter Update Includes Crafting, Parrots, More Im currently training a huge batch of dwellers to have max stats. Same as for power plants and resource production. If you're crafting a weapon that uses P to craft, put them in +5/+7 P outfits. Update 1.4 brought the total to 175 unlockable weapons by added 36 weapons which can only be obtained through crafting. Thanks for posting this. Bethesda has detailed the … If you follow The Rad-Lands on Twitter, you might know I’ve been playing a lot of Fallout: Shelter recently. Note: I’ve only included 1 weapon of each type, as there are 5 missile launchers that are stronger than half of the list. The weapon workshop is a crafting room that unlocks at a vault population of 22 dwellers. Editception! Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. :). Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. BUILD THE PERFECT VAULT Create a brighter future…underground! Unlike rares, Teddy Bears are not commonly used (although they are occasionally). Doesn't matter if it was by going from 5 to 6 dwellers, or swapping from +E to +I outfits. ALL rare outfits seem to use 4 rare items and 5 common. All of a sudden entirely new mechanics exist you know nothing about. : The content is not described in full detail on this page. This page lists all items in Fallout Shelter. Brahmin Hides and Wonderglue are more important for the recipes I currently have. With NO strength armor but all of them at 10 str it was set to take 8 hours 45 minutes. For every weapon you want to craft is junk needed, for rare weapons, you need rare and normal junk #1 10. Update 1.4 for Fallout Shelter introduces crafting, which allows you to turn junk into weapons and armor. Great work. - GameZone BUILD THE PERFECT VAULT Create a brighter future…underground! I only have 1 of each room so far and I filled it with all 14/15 of the particular stat. This may change as I find more recipes. Mean Green Monster. Save extra +5 and +4 outfits for each stat in your warehouse. Common send for 2. Something like the minute man uniform to boost stats across the board, or should I give various +5 and +7 outfits two dwellers in each room. Legendary weapons start at 1 legendary junk, and also use 3, 4, or 5 rare junk - no common junk is used in legendary weapons. Press question mark to learn the rest of the keyboard shortcuts. Some weapons can only be crafted in the workshop a… The number of rare junk items increases with the quality of the item. There are a variety of weapons featured in Fallout Shelter. If I can build +7s for them and have it make a difference I'll focus on those. Put them in the biggest +E you have. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Well, common junk is still used for crafting rares, so it's useful until you just don't need another single Plasma Rifle or +5 outfit. So an item that takes 8 hours to complete base, each +15 worker should reduce the crafting time by about 72 minutes, resulting in an actual crafting time of 48 minutes with 6 +10 workers wearing +5 gear. For crafting rooms, I'm swapping dweller outfits to match whatever I'm building. My legendary builds dropped from 9 days each to between 2.5 and 3.5 days. March 4, 2016 18:23 GMT . Teddy Bears seem to be INCREDIBLY important for crafting rares. To increase the speed at which a weapon is produced, place dwellers with the corresponding SPECIAL trait in this room. How to craft weapons from blueprints found during missions, You need a weapon crafting room for rare/uniqe weapons, for rare weapons you need 45 dwellers, then you can upgrade the room, so you will see your blueprints. - GameZone Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. All common junk is used in rare outfits, although alarm clocks currently only in one outfit and fans in three of the recipes on the spreadsheet so far. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. I have a Google Spreadsheet with mine that should be publicly editable, go ahead and add yours in the appropriate places and we can get an even better idea of what junk is, well, not junk. Don't craft common items. Just your rare blueprints. Español - Latinoamérica (Spanish - Latin America). *** Fallout Shelter requires at least an iPhone 5, iPad 3, or iPad mini 2. Rooms only run on one stat, so max out the stat for the room. Fallout Shelter now gives you the ability to jerry-rig high-end weapons and armor. For items in other Fallout games, please see "Item". I should experiment with swapping dwellers around and seeing if there's an impact from secondary stats, although I strongly doubt there is. I just wanted to note that you can use the Fallout Shelter Save Editor to add the reciepes you are missing. "Fallout Shelter is simple to play and addictive as hell." : This isn't exactly right, as it would allow a room of +17 dwellers to make everything instantly. Wasteland, quest and all other things) Estimated trophy difficulty: 2/10; Approximate amount of time to platinum: 30-40 hours; Offline Trophies: 35 (1, 4, 10, 20); Number of missable trophies: 1 – More Than Handy (because it’s glitched you must do it before ‘Interior Designer’); Glitched trophies: 1 – More Than Handy (can only be unlocked if you do it in one session without closing the game) Cameras so far haven't appeared in any rare outfit recipes we've collected, and Microscopes only in one although they are both used in legendaries. ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." Note that the animations have no bearing on damage being dealt. For every weapon you want to craft is junk needed, for rare weapons, you need rare and normal junk. The version 1.4 update will introduce a new crafting system to the game, allowing players to create armor and weapons for their Dwellers. Look at the price when you try to sell it. With the recipes I have, however, the most USEFUL common junk are alarm clocks (by far), magnifying glasses, and toy cars - they're the only common junk used in weapons with 14 or higher average damage, except fans which are used in the 13-15 combat shotgun. Thank you for this. Fallout Shelter Trophy Roadmap. Like the outfit workshop, the weapon workshop is placed as one room that takes up three room spaces. Fallout Shelter is due for another major update very soon.The biggest update yet for Fallout Shelter is coming soon to all platforms. Globes and Cameras are also used in some very good weapons. This means a 90% reduction in crafting time on anything you make. Are they under level 50? Rare weapons do not use Baseball Gloves, Yarn, Brahmin Hides, or Teddy Bears, those are only used in outfits (that I have found so far). For the unique blueprints, you need the room upgrade again, i think you need 75 dwellers then. When you do get one, equip it on a Vault Dweller at your Vault’s door. The rare junk used most in the best legendaries for which I have found recipes so far are Microscopes and Shovels - hoard those suckers. Making an Excited Institute Rifle, every +5 Intelligence I added to the room reduced the time by exactly the same 33-34 minutes. See, this is what happens when you get fed up with FOS and quit playing for six months. Crafting time reduction from SPECIAL stat seems to be a percentage of the base amount remaining. Crafting str armor takes a little over 10h. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. They use either 3 or 5 common junk in addition. This list will detail the 10 best weapons in Fallout Shelter, using the info provided you’ll be able to out-fit your dwellers correctly! Tag Archives: Fallout weapon crafting The Interactivity Curve of Fallout: Shelter. I gotta memorize what is common, rare and legendary junk? Stockpile those until you get the recipe! New comments cannot be posted and votes cannot be cast. By Oliver Cragg. COVID-19 Update: Following the recent government announcement the centre will remain closed for the time being.Read More I need to do more experimenting for the exact mechanic. Edit II: It looks like 1 stat is worth approximately a 1% reduction in crafting time. Like S P E and A for weapon crafting and A I E C and S for outfit rooms. BUILD THE PERFECT VAULT Create a brighter future…underground! Me and a couple other helpful people have added the missing legendary weapons to the list. You can craft it inside your Vault, so keep an eye out for the plans and get them in action as soon as you can. There are multiple weapons that can be found during Fallout Shelter's gameplay. Nice spreadsheet! So Intelligence is the stat we should train our crafting dwellers in, or do the other stats have an effect as well? Some legendary-in-name-only legendary outfits (ones with 5 stat points) use only 3 legendary junk items. I had assumed that the only stat that affected the length of crafting was whatever the primary stat is for making the item. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. After that, sell off all your common in one go, and as your explorers come back from the wasteland, go through their inventory after selling common items, and tap all the common junk. I find the game pretty intriguing. Secondary stats don't affect time, as expected - swapping a +I only dweller for a maxed super-dweller did not change the crafting time. All rights reserved. Find guides to this achievement here. Fallout Shelter is all about managing the dwellers and resources properly. In Fallout Shelter is only a few weapons worth to craft: Plasma Rifle Excited Institute rifle Pressurized Flamer MIRV (support, because is horribly low RoF. Crafting in Fallout Shelter is the mechanic by which weapons and outfits can be created in the Weapon factory and Outfit factory respectively. A large majority of rare outfits use 4 Teddy Bears. The only common item worth crafting is Wasteland Gear early on/in Survival mode. ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." Most use 4 of the same rare, some split 2 and 2. Of the 38 rare recipes on the spreadsheet so far, 22 of them use 4 Teddy Bears. Thought this bit of info might be useful in helping you fill out the remaining/missing items on the spreadsheet. Rare weapons start at 1 rare junk for the worst BB gun, and go up to 6 rare junk for the plasma rifles. Common items ARE junk. © Valve Corporation. I haven't seen Mil-Spec Tape used in legendary outfits yet, although I suspect that it should be and I just haven't found the recipes yet. Scraptastic achievement in Fallout Shelter: Scrapped 500 items - worth 50 Gamerscore. OK I just created a fresh weapon crafting room. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Likewise, legendary items use a mix of legendary and rare junk, more legendary junk in better items. The mobile hit released a new update today, developer Bethesda announced , that adds crafting. Are they level 50? There are 60 legendary weapons which appear with a yellow badge. Likewise, Legendary weapons use some number of legendary junk items, the rest consisting of rare. Weaponsmith achievement in Fallout Shelter: Crafted 10 Weapons - worth 10 Gamerscore. All trademarks are property of their respective owners in the US and other countries. Tired of waiting days for a weapon or outfit to finish crafting in Fallout Shelter? I have a feeling it's gonna be hugely helpful. I'd like your help collecting more data on the collectible recipes in the game, especially legendaries, so I can get an idea of the best item to craft with each piece of junk. New rooms have also been added to better facilitate crafting as well as Barbershop, where you can customise how your Fallout Shelter dwellers look. My crafting room has six full SPECIAL dwellers, all wearing +7 str Commander Fatigues. Welcome to my Fallout Shelter Let's Play! These weapons can be equipped by the vault dwellers with focus on protecting themselves during exploration of the wasteland, from feral ghoul, raider, deathclaw, and radscorpion attacks, or radroach and mole rat infestations.All weapons found in Fallout Shelter have \"Rusty,\" \"Enhanced,\" \"Focused,\" \"Hardened\" and other versions which will subtract or add damage to the weapon. Looks like you're using new Reddit on an old browser. Check ! This video has 1080p HD PC gameplay footage, but it's also available on iOS and Android devices. Tap on the crafting room itself, and a wrench will appear on the bottom of the screen. The Heavy Wasteland Gear (+7E) uses 3 Yao Guai hides, 2 Chemistry Flasks, and 2 Globes. You need a weapon crafting room for rare/uniqe weapons, for rare weapons you need 45 dwellers, then you can upgrade the room, so you will see your blueprints. The damage is determined entirely by the sum damage of weapons … ; For an overview of Fallout Shelter content, please refer to "Fallout Shelter". BUILD THE PERFECT VAULT Create a brighter future…underground! Do the str/per stats of the dwellers affect how long crafting takes? That spreadsheet is phenomenal. - GameZone BUILD THE PERFECT VAULT Create a brighter future…underground! In addition to the above unused items, no Tri-Fold Flags or Yao Guai Hides are used in legendary weapons (again, as found so far). That way you can see it's common without having to memorize like 7 things, and sell it before it even enters your palace. Also, there is no way to identify and remove common junk in app is there? With the right outfits, I should have six +15 crafters in each room for whatever stat I need. Told them to make a tactical junk jet. Find guides to this achievement here. Only the VERY best vaults are at that point. Sometiems you can use x2 Vengeance and x1 MIRV for quest, and give Dwellers in rooms some MIRVs) Vengeance (Absolutely best weapon in game! EDIT: Crafting time reduction percentage is linear by SPECIAL stat, I have confirmed with some simple tests. I didn't examine the rare items but by a raw count and everything seeming to be there, I think the list is 100% complete! Fallout Shelter Update 1.4 Guide: Where to find junk and how to craft legendary weapons and outfits. Legendary outfits with 7 stat points use 5 legendary junk and usually 4 rare, although some seem to use 2. They are used to equip Vault dwellers who are unarmed by default, and are useful for protecting your Vault against attacking raiders and creature infestations, as well as improving the chance that explorers survive. Be sure to be on the lookout for what raiders are carrying, as they can sometimes be … =). My question is, is there a "best" outfit to give to all 6 dwellers in a room. Like give 2 dwellers strength boosts and then 2 dwellers agility boosts, etc. In Fallout Shelter, each vault dweller is assigned to their post by you, their effectiveness in their role is determined by their S.P.E.C.I.A.L stats. Stacking more of that stat should reduce crafting time exactly the same as it reduces collection times in resource rooms. Rare items will use a mix of rare and common junk. Assigning the right dwellers to their relevant jobs is extremely important for optimising efficiency and keeping your dwellers happy. Obviously, common items use only common junk. I have 3 dwellers in there (Interesting that you CANNOT make a smaller than 6 person room, missed that first time I created a room!). Swapping them to all +5 str gear it is now set to take 6 and change, over a 25% benefit. To get junk, open up those lunchboxes, or go exploring. Jan13. Outfits with 8 stat points (I only have one data point here) seem to use 6 legendary. I've managed to pile up some recipes so I'll see if there's anything I can add later. Outfits help immensely in this regard, boosting several stats to assist your dwellers in their jobs. For details, please see the respective articles. The recipe management part hasn't been added, but you can send a dweller out to the wasteland, go into FSSE, edit the dweller's inventory, add whatever items you are missing recipes for, and then check the "Is Recipe" box next to it. There is a lower limit on crafting time, preventing it from being reduced below 2:52 using SPECIAL only; it can be further reduced with petbonuses, however. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. Thanks for your quick replies ! Very cool. Fallout Shelter is a mobile game where you create and manage your on vault as a overseer at Vault-Tec. The base crafting time for the item with 0 stats is set, then adding a stat reduces the time to complete by 1% of the remaining base time. Outfits and weapons "straight from Fallout 4" can be found in lunchboxes. I'm still trying to find an in-order items list to fill in some of my lower tier gaps. Stack those stats. Alternatively, players will be able to craft these items themselves. You should have a complete knowledge about the Special stats or each dweller and the rooms used by them. Bethesda has added new rooms to Fallout Shelter, namely the Weapon and Armour crafting rooms, and it's here you'll be able to turn junk into useful items and … Gonna have to fire that puppy up again and see what all the fuss is about. This helps to provide a larger variety of weapons. The base crafting time for the item with 0 stats is set, then adding a stat reduces the time to complete by 1% of the remaining base time. 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